![]() ![]() ![]() Room modifiers alter gameplay in that particular room. More cards are added to the pool of potential perks by earning milestones and clearing runs successfully. Upon levelling up, the player can chose between two randomly selected perks from a large pool of possible upgrades. When killed, monsters drop experience which can be used to level up. When a player enters a room, its monsters spawn in waves and the doors lock until all enemies have been dispatched. Rooms are laid out randomly across a level with small corridors connecting them. Each weapon has an alternate fire which consumes more mana but is often better in tight situations - the wand's alternate fire is a shotgun-like spread which is more effective at close range, for example, while the stave's alt-fire dramatically increases its rate of fire. Each type of magical weapon is fuelled by a separate kind of mana, making thoughtful balancing of each weapon's use critical to success in battle. The quick pace of movement and focus on casting different forms of magical projectiles from wands, staves and magic tomes evokes comparison with the likes of Hexen. Ziggurat is a first-person dungeon crawler that features randomly generated levels populated with a random spread of a variety of monsters ranging from flaming skulls that charge at the player (not unlike the flaming skulls in DOOM 3) to poisonous mushrooms that fire homing missiles and emit dangerous clouds of noxious gas. It was released on the Xbox One on March 20, 2015, with a PlayStation 4 release following in April. Its full release was on October 23, 2014. The game was first made available on Steam Early Access on August 13, 2014. ![]()
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